Guide

Flip and Rotate Maps for CC

Stock Map Flipped

 

 

 

1. Open Map in 5CC

 

File/Export / Export BGM/ background/Export Background as 16bit Targa – name it mapname.tga

 

File/Export / Export interior background picture/ roof interiors over BGM as 16 bit Targa name it mapnameint.tga

 

Close 5CC

 

2. Open CC2Tools

 

Choose Map-Convert.-Shrink/-Expand/-Rotate

 

Click on the Rotate TAB

 

Click on in and flip succession

 

A. Map###-/TXT-file Rotate and Flip

 

B. BgMap-/BGM-file Rotate and Flip

 

C. Roof-/RFM-file Rotate and Flip

 

In each case give them the same name with the appropriate extension. (ie  Flip2.txt, Flip2.bgm, Flip2.rfm)

 

Close CC2 Tools

 

 

3. Open 5CC

 

 

Open Flip2.txt

 

File/Export / Export BGM/ background/Export Background as 16bit Targa – name it Flip2.tga

 

File/Export / Export interior background picture/ roof interiors over BGM as 16 bit Targa name it Flip2int.tga

 

4. Open PS

 

Use PS to clone the building numbers (height) in both the BGM and and interior tga’s

 

ie open  Flip2.tga and mapname.tga and use the clone brush to copy the height numbers from mapname.tga to to Flip2.tga

 

Save

 

Do the same for the Flip2int.tga.

 

Save

 

Close PS

 

5. Open Flip2 in 5CC

 

File /Import/Import background as 16bit TARGA/   choose Flip2.tga

 

File/Add/ Add interior background 16bit Targa/ choose Flip2int.tga

 

Edit/Update All Roof Graphics/From BGM and interior pict witout changing their coordinates.

 

File/Generate LOS

 

File/Save

 

 

You should now have a playable Flip2 map