| Patch |
Description | Other Requirements |
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BHQ update | BHQ has been updated
Download and install an updated version of BHQ (PLSetup.exe)
A place to meet chat and arrange games
To configure BHQ
Go to configure Use filter to select your Close Combat game(s) Use text colour and change to any colour other than Black | None required |
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Intel Codec | If after installing the game your videos don't run, download and run this exe. | None required |
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Save Game Fix | Now included in 3 Nov. 2009 beta patch If after installing a mod the game asks you to insert the CC3 Disk, download and run this exe. | None required |
Spree Map For MMCC3 single player | Download and install the Spree map to your \Maps folder, required for MMCC3 single player campaign. | None required |
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MMCC3 Start File | If after Starting MMCC3 you get an error that the game can't find CC3Start , download this file and unzip to c:\Program Files\Close Combat\Close Combat III\Games\Save\CC3Start. | None required |
MMCC3 Multiplayer update July 2009 | IP address and Ports for each server now display correctly this was due to server updates and changes, MMCC3 has now been updated to version 1.04S, Additionally clicking on Menu : File now has an active link to the CoI support site. To update MMCC3 Download this file and unzip to C:\Program Files\Close Combat\plugins\MMCCIIIMultiPlayer.cc3 make sure you back up any saved user.dat files before updating | None required |
Run the exe which will install Der Ost Front to your plugins folder.
When that is complete Open ModSwap from Command Center.
Click on Open and OK to install.
Close ModSwap.
Select Play from Command Center to play CoI with Der Ost Front Mod Installed.
| Mod |
Description | Required Map Pack |
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 DownLoad Bloody Omaha MMCC3 | Paladin's Bloody Omaha MMCC3 Mod (BETA 4.2 build) INTRODUCTION Welcome to the Bloody Omaha (by Paladin) Multiplayer Client for MMCCIII (Revised BETA42 updated 14 September 2010 incl. 1.04S executable) If you would like to help playtest this beta build please download and enjoy. Unzip to your \plugins folder then use modswap to install
This mod harnesses the resources of apiotrows MMCCIII, Zon's WF ver10 and Dom's CC5/WaR Bloody Omaha mod.... Great work guys.
As a player you get to fight h2h or single player on the largest, at time of release, strat map available for Close Combat.
Using the MMCCIII system over 90 maps and around 600 sectors are used to represent the Omaha area of the D-Day landings on the 6 June 1944.
You can , at time of release, access the server on IP.............64.111.28.17 PORT......2108
| Bloody Omaha mmcc3 MapPack Updated 3 September 2010 with 97 maps Now Available |
| Small Soldiers ModThis mod by yukongold changes all your infantry and crews to a smaller size Download | Special Instructions
Navigate to your
C:\Program Files\Close Combat\Close Combat III\GRAPHICS\ FOLDER
and make a backup of your Soldier and SoldierB Files
Then unzip both of the smallsoldier "Soldier" and "soldierB"files to that same location.
Play with the small soldiers.
Please note this is only a graphical enhancement and won't affect gameplay in any way at all. | N/A |
 Operation Mars MMCC3 | KWP's Operation Mars MMCC3 Mod INTRODUCTION Welcome to the Operation Mars (by KWP) Multiplayer Client for MMCCIII (Revised 2 July 2010 and updated July 2009 with 1.04S executable)
You can , at time of release, access the server on IP.............64.111.28.17 PORT......2109
| Operation Mars MapPack |
 Commonwealth Summer v8.4 Updated with map patch 20 Sept. 2010 | Cathartes' Commonwealth Summer Mod version 8.4.(Updated with map patch 20 Sept. 2010) INTRODUCTION
The motivation behind Commonwealth Summer grew from my love of the CC3 WF Mod, and a wish for more action involving the Canadian, British, and Polish forces in Normandy in 1944. I have always been fascinated with the Normandy Campaign—the tactical successes and failures that occurred on both sides of the hedgerows. The Germans not only lost the opportunity to possibly drive part, if not all, of the Allied forces back into the English Channel soon after D Day, but Montgomery also made decisions and declarations during and after the stalemate around Caen which will forever generate debate.
It was the British and Canadians that bore the brunt of Germany’s elite Panzer Divisions during the Normandy Campaign. In the 60 days that followed the invasion, the region surrounding the Norman city of Caen was host to some of the most bitter and intensive small unit actions of the entire campaign.
By focusing on the Normandy Campaign, there is the potential to limit availability of units within a narrow timeframe, and consequently play historically accurate operations/campaigns and scenarios with Canadian, British, or Polish units exclusively. I encourage anyone to create new grand campaigns that focus on British and/or Polish units. The campaign included with this release, “Normandy Campaign” is designed for Canadian forces only. The campaign on the German side focuses principally on the 12. SS.
PHILOSOPHY
Commonwealth Summer (CS) has been designed to bring out the feel of fighting in the hedgerows. Some of the differences in tank capabilities between the Germans and Allies will be smoothed out in the close quarters of the hedges and the city streets of Caen, Falaise, etc. The fancy, powerful stuff you remember from WF will be either unavailable, extremely limited, or too expensive to buy in most cases (if you play the camp and ops). This is middle-class fighting in the hedgerows—mostly Shermans 75s vs. Mark IVs, Enfields, Stens and Brens vs. Mausers and MP40s. We have attempted to construct infantry sections (especially for Commonwealth forces) to match their historical counterparts in size and weapons. You will not see an abundance or variety of heavy weapons in Commonwealth infantry sections because this was historically the case. Where the Germans have an edge in infantry weapons or tanks, the Commonwealth forces more than make up for in artillery, air, and naval support
| Commonwealth Summer MapPack CS MapPack Patch (20 Sept.2010) |
 Der Ost Front | ArmeeGruppeSud's rework of the Eastern Front DER OST FRONT version2 Der Ost Front was developed using Real Red as a starting point. Many areas of DOF are moderations to the changes that Real Red made to cc3. For example, Tanks get "tracked" less often than in RR but more often than standard cc3. Similarly the effectiveness of "HE" ammunition is in between that of Real Red and original cc3. There are new graphics added, some from PJ2, Englander, WF and others.
DOF has an balanced mix of historical accurracy and playability. | DOF mappack |
| Cross of Iron Infantry Mod by Blabsky | Reduces the instance of Armor in Cross of Iron | Stock Maps |
 Finn Mod | Finland v Russia in a no holds barred clash. Luer's modification of CloseCombat III covering the Finno-Soviet conflict from 39 to 44.
All Germans removed from the game and replaced by Finnish units.
The Russian teams were completely reworked, with correct translations and new teams like
NKVD Border Guards and Morskaya Pekhota units. A new Grand Campaign was added as well. | Fin Mod mappack |
 Great War mod | Great War Mod by Diggin Robat, Tim, Sapper Damon, Pops and diegrinder. Battle as the Allies or Central powers in the war to end all wars. | Great War mappack
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| Great War Operations | Additional operations for the Great War mod | |
| Greece Mod by andima | An early war alternative |
Greek mappack |
| Grossdeutschland mod v1 by dreaded88 | Follow the Grossdeutschland Division through WWII | GD1 mappack |
| Grossdeutschland mod v2 by dreaded88 | Follow the Grossdeutschland Division through WWII - Special instructions... Unzip Grossdeutschland.cc3 to your plugins folder then run ModSwap to install. Grossdeutschland mod 2.0 for Cross of Iron By Dreaded88
INTRODUCTION
This mod modifies "Cross of Iron" to allow you to fight the campaign on the Eastern Front as a single unit, the infamous Grossdeutschland. Lead your Battle Group starting as a Regiment in the Barbarossa invasion of 1941, to the bitter end (as a Panzer Korps) in East Prussia. Designed specically for play against the computer, several changes were made to make the AI a more challenging opponent. It should be noted, these changes do not involve modifying the effectiveness of weapons or thickness of armor - All values are set to the greatest accuracy possible for both sides. The Soviets, however, have overwhelming numerical superiority and can easily replace losses while you need to be much more careful about ensuring most (if not all) of your troops survive each battle | GD2 mappack |
| Kharkov v2.2 by ironcross | Great Eastern Front campaign |
Kharkov2.2 mappack
Kharkov map patch |
 Poland '39 | Poland '39 mod Blitkreig in it's infancy | Poland '39 mappack |
| Real Infantry | The original Real Infantry mod | |
 Real Romanians | Real Romanians mod by Luer Play as the Romanians v the Russian hordes |
Real Romanians |
 Vietnam
| Atmospheric modern mod | Vietnam Three Tours mappack |
| Vietnam Vers 2 by blabsky | | |
 Western Front mod version 10 | D-Day landings and beyond | Western Front GC mappack |
| Ardenne to Hurtgen | Late war American battles v Germany | Ardenne to Hurtgen Map pack |
| Barbarossa Campaign by Diegrinder | A new Eastern Front campaign | Barbarossa map pack |
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